- Sat Mar 26, 2011 1:52 pm
#340351
Thanks numerobis!!
I modelled the lamp with a "real" filament to have the most realistic effect, so it's "as real as it gets"
The glass material is just frosted glass from the wizard, but I duplicated the bsdf layer, and set the first layer to 70% and the second to 30.
Roughness for the first layer is set to 98 and the second layer roughness is set to zero, that's it
I modelled the lamp with a "real" filament to have the most realistic effect, so it's "as real as it gets"
The glass material is just frosted glass from the wizard, but I duplicated the bsdf layer, and set the first layer to 70% and the second to 30.
Roughness for the first layer is set to 98 and the second layer roughness is set to zero, that's it

Curt Roth, formally known as NicoR44.