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By m-Que
#331674
Here's the stuff I was talking about (sorry for that ugly pic):
Image
- those two trees seem to have a problem with an alpha map (the red stuff)
- there seem to be a way to big difference in DOF between those trees and the trees behind (the blue stuff)
- the building is 'falling' a bit; maybe use 'shift lens' :wink: (the green stuff)

BTW, I just checked the image in full screen and it look really great.
Nice work!
By rusteberg
#331681
thanks a lot for your input, m-Que.

i think i fixed some issues in this updated version...

Image
Last edited by rusteberg on Thu Oct 14, 2010 4:49 am, edited 1 time in total.
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By ababak
#331688
Very nice renders, Rusteberg!

There are two things that bother me:
1) Everything except the road looks too new and perfect. The road looks very good!
2) The sky seems wrong to me. According to shadows, the sun is behind us, but the sky looks as if the sun is in the opposite direction, just behind the tower.
By itsallgoode9
#331766
Looking really really good! I do think the lighting of the building looks different than the lighting of the trees...I think it's the range of contrast that differs between the two. The darkness in the trees (the leaves specifically) looks like you are looking at them with your own eyes, meaning that darkness in the shadows of the leaves go to complete black because your eyes are adjusted to the sunny day. The church feels like you rendered it separately without any ground plane below it.

Unless it was intentionally done because of the project to show the church off better, the shadows on the church feel like they are in a different value range than the shadows of the leaves (self shadowing of the leaves on the trees, not the shadows of them on the church. The value range in the leaves of the trees feels SPOT ON.

Also, the shadowing in general on the church feels too warm toned.

I think if you adjusted the darkness of all the shadows on the church and made them a bit more neutral it would match the trees better.

Regardless, it's looking very very good, just my thoughts at this point.
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By mbbga1
#331817
...looks great! Please tell me you got some old drawings to help with the modelling and not just figure everything out from measuring some bricks!! Nice attention to detail ...
By rusteberg
#331861
thanks a lot for your feedback andrey and justin. all very good points that i respect hearing..... and would indeed apply to rendering, however:
client wrote:It would be nice if photo realism could be toned down some for softer water color effect
so there you have it. done.... thanks to this little app: http://akvis.com/en/sketch/index.php

mbbga1, thanks for your kind words. only drawings i had were of site plan the client had supplied, as well as an old elevation of church side.
the rest was eyeballing and brick counting.
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By RobMitchell
#331888
Weird, I was sure I replied to this already. :o But, again, great work! The way in which you've had to model this makes it even more impressive too.
By rusteberg
#332007
it gets better.....
client wrote:What would it take to make the whole image lighter. It printed darker than we prefer here on our printer - much darker than what we were seeing on screen.

Also could you look at brick line work and see if the program can keep mortar joints looking mostly horizontal?
thanks, rob!
By itsallgoode9
#332017
rusteberg wrote:it gets better.....
client wrote:What would it take to make the whole image lighter. It printed darker than we prefer here on our printer - much darker than what we were seeing on screen.

Also could you look at brick line work and see if the program can keep mortar joints looking mostly horizontal?
thanks, rob!

hahahaha! The whole monitor to printer differences thing is always fun to deal with, with clients.
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By Bubbaloo
#332024
If at all possible, I like to ask what size prints the client needs, and I print them and send the prints. Of course this is not always possible. I've seen some pretty good renders destroyed by clients' Photoshop adjustments and bad printing. :evil:
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By Fernando Tella
#332027
Some time ago I had the exact same request about the brick line work "mostly horizontal". I guess it was the same kind of client as mine; the post render part got so rambling because of their requests that having to change texture and re-render was a big pain in the ass.

The trees look really nice. Did you photoshoped the leaves over the rendered ones, right?

The tiles must have been tricky specially at the curved roofs also.

Great job!
By rusteberg
#332098
Thanks Fernando, I thought I was the only one. Maybe back in cave man days, there was an anal mason gene that emerged? Wierd...

Yes, hacked in leaves over trees.
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By Steve Jepson
#332674
what material did you use for the rendering of the clay model? I am having trouble finding something that works. Either that or I just can't get it configured well enough.
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