- Tue Aug 17, 2010 11:51 am
#328946
Cool Neanderthal !
I'm curious, ZBrush uses ordinary square polygons and subdivision to increase density.
And Sculptris, based on your screenshots seem to work with pointcloud connected to form triangles.
Does it automatically add points/triangles when you paint details like the ears?
If so, a very clever solution!

I'm curious, ZBrush uses ordinary square polygons and subdivision to increase density.
And Sculptris, based on your screenshots seem to work with pointcloud connected to form triangles.
Does it automatically add points/triangles when you paint details like the ears?
If so, a very clever solution!
My Photos and CGI work: http://www.flickr.com/photos/larsmagnusson/
Software: ZBrush4, MaxwellRender2.5 64bit, trueSpace7.61, PhotoshopCS4ext 64bit
Hardware: Core i7 980X, AsusP6T Deluxe V2, GeForce GTX 480, 24Gb DDR3 1600MHz
OS: Win7 Ultimate 64bit
Software: ZBrush4, MaxwellRender2.5 64bit, trueSpace7.61, PhotoshopCS4ext 64bit
Hardware: Core i7 980X, AsusP6T Deluxe V2, GeForce GTX 480, 24Gb DDR3 1600MHz
OS: Win7 Ultimate 64bit