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By philmartin
#316354
Nice results Brian. Do you or anybody reading this thread understand the pricing?
I'm running an 8 core Mac, so my cost would be $4500. If I purchased the
4 CPU for $3400, would it take twice as long to render? Or, could you start
out with a 2 CPU and upgrade later?
User avatar
By Bubbaloo
#316370
philmartin wrote:Nice results Brian. Do you or anybody reading this thread understand the pricing?
I'm running an 8 core Mac, so my cost would be $4500. If I purchased the
4 CPU for $3400, would it take twice as long to render? Or, could you start
out with a 2 CPU and upgrade later?
You can start with 1 license (2 cpu), and upgrade as necessary. Really 2 cpu license is plenty unless you are doing incredibly large scenes, then more cpu's kick in. I highly recommend 64 bit and plenty of RAM too.
By Josephus Holt
#316378
very, ver nice....now to get those architects to design more water features :wink:
By sampson
#316390
These are all looking pretty good, but your water is a tad gloopy are you testing various of settings in RFRK & is your simulation at a decent enough resolution?
User avatar
By Bubbaloo
#316391
sampson wrote:These are all looking pretty good, but your water is a tad gloopy are you testing various of settings in RFRK & is your simulation at a decent enough resolution?
Getting there... these were pretty low resolution sims so far.
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By philmartin
#316409
Hi Brian, this last render looks icy? thick? the liquid looks
like it has a lot of volume or density. Sorry it's hard to explain.
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By Bubbaloo
#316411
philmartin wrote:Hi Brian, this last render looks icy? thick? the liquid looks
like it has a lot of volume or density. Sorry it's hard to explain.
Thanks, you're right. It's not quite "there" is it? That's ok, enough fooling around. I think I have a great idea for a RF + Maxwell render! :D
By big K
#316412
brian,
these are all nice tests.
one thing that is important if you use water in images though is motion blur. i think your "icy" example shows the problem.
if a photographer makes pictures of flowing water he normally uses a long exposure time which gives some blurriness and motion to the water.

cheers
michael
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