- Thu Sep 10, 2009 12:42 pm
#307283
normal and additive type of blending layers are described in manual.
generaly Normal mode it is percentage blending (sum of blending is always 100% regardles of number of layers)
additive mode is - hmmm ... you add pixels from each layers to each other. In this maner You can do non-psychical materials in easiest way.
maxwell materials system is the hardest to understand IMHO , but when you catch this it is super powerfull tool.
about second question , it is not possible in this way. maxwell don,t get transparency from textures in any way.
You can use transparency as in tutorials section example. but then this letters on blades HAVE to be another mesh a bit under blade surface (as Fernando told before).
generaly Normal mode it is percentage blending (sum of blending is always 100% regardles of number of layers)
additive mode is - hmmm ... you add pixels from each layers to each other. In this maner You can do non-psychical materials in easiest way.
maxwell materials system is the hardest to understand IMHO , but when you catch this it is super powerfull tool.
about second question , it is not possible in this way. maxwell don,t get transparency from textures in any way.
You can use transparency as in tutorials section example. but then this letters on blades HAVE to be another mesh a bit under blade surface (as Fernando told before).