- Sat Jul 18, 2009 6:52 am
#304491
hehe...yeah, I actually think it's a little overly shiny too. That's actually toned down a bit from where I had it originally though. I went through reference photos from our previous jobs. Some of them aren't too shiny but some of them actually are about that shiny. However, they do have more imperfections. I'd thought about doing a bump, or even very slight displacement for the glossy layer so each tile would be a bit skewed and and such instead of a perfectly flat plane. That would have looked more realistic for sure. My dilemma is that I sometimes have to walk a fine line between realism and marketing. In that battle a marketable image wins out most every time. Sometimes I wish that were different just to test my skills more, but what can you do?
Do other people have that problem? Looking around on many of the galleries here or over at, say, cgtalk I sometimes get the impression that no one else suffers from this dilemma. Unfortunately in the hospitals I render we don't seem to use a lot of barcelona or corbusier chairs. Looking through photos of our patient rooms isn't quite as exciting as scrolling through the stack-studios gallery, if you know what I mean. Sometimes I stray from true photorealism because of constraints ("why doesn't this red match the red over here?" "...they're 900' apart and one's on an east facing wall and the other's on a north facing wall") and other times because sometimes if you don't have much to work with in terms of interesting design, photorealism can just be a bit lackluster.
And then there are those other times when photorealism puts a stop light right in your way...my current issue, grumble.
-Brodie