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By -Adrian
#291575
Deeetail, i love detail. Great SDS modeling Max, can't wait for GI-rays to flood those cavities.
By Polyxo
#291591
-Adrian wrote:Deeetail, i love detail. Great SDS modeling Max, can't wait for GI-rays to flood those cavities.
Hi Max,
I saw you posting the blade of this model also in the Moi forum. So are these converted Nurbs geometries? Or was the rest done in Subd from beginning on?
If it was #1 then this would be an impressing example for the capabilities of Michael Gibson mesher!
If the latter is the case - I'd be curious about the reason for your choice of modeling method. As you are familiar with both Nurbs and SubD modeling - wouldn't you agree that all parts with exception of the back handle were tremendously easier to do in Nurbs? I just want to understand...

Holger
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By Maximus3D
#291594
Adrian: Hehe thanks :D wait until i render the 360 turntable clayanim of the model when it's finished, in Modo ofcourse! then you'll see all the details better..

Polyxo: Hiya! the blade thing i posted on the Moi forum, yes that was my very first test and it was a while after i posted that i decided to model the entire thing in Modo. I see you wonder if and why i didn't model the entire thing directly in Moi and i'll explain the reasons why.

1. I wanted to refresh my Modo modeling skills (it been a while now)
2. Modo allowed me a bit more control of the models and much more control of edgeflows although you have great control in Moi when it comes to detailed modeling i wanted more so i went with Modo for that reason too.
3. Modo gives me the freedom to easily rebuild a shape without starting from scratch as i would have to do with Moi, that's a big timesaver.
4. It's quick and easy to run testrenders inside Modo to get a better sense of the volume of the model you're building. You can't do that in Moi (yet).
4½. Using Modo would give me a better chance to a future job as nurbsmodelers don't seem to be that popular on the jobmarket today.
5. I love Modo modeling :D (also love Moi modeling) but Modo is special, it's like having a new girlfriend hehe

/ Max
By Polyxo
#291595
Thanks Magnus,
I would not dare to suggest using Nurbs instead of Polygons when talking to a "Subd-only" modeler. That probably made no sense. But here I had to ask :D . Personally I'm not in favour of a certain technique - but only interested in getting the job done most effiently. While I fully understood why e.g. Curt created the hull of his old Fiat in Subdivision Surfaces I found the simple additive structures of this workplane more prone to Nurbs.

But I see that there were also "fun" reasons involved in your decision.
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By Maximus3D
#291596
Polyxo, ofcourse you can ask :) i don't mind. As i have no real timelimit on this personal project i can use subdivmodeling in Modo instead of nurbs in Moi, but then again i'm not really so sure it would have been faster to model this in Moi with nurbs. It's not always the optimal alternative for precise and accurate modeling, one might think it is as nurbs are known to be super accurate all the time. Nowadays when the tools in most subdiv apps are so good, as they are in Modo you hardly need the precision nurbs tools offers.

That is if your subdiv skills match up to nurbs quality, if they don't then you'll quickly get tired of the extra work required for subdiv modeling something like this. The fun part of it all is more like a bonus, icing on the cake. :)

What do you prefer ? nurbs or subdiv ? for something like this..

/ Max
By Polyxo
#291599
Maximus3D wrote: What do you prefer ? nurbs or subdiv ? for something like this..
Nurbs for such a model. It consists mainly of trimmed extrusions (sole, blade, blade-fixage-parts) the rest was revolves and rail-revolves (all the knobs and gears) Most of these parts with history could nicely be adjusted in form too - well - until trimed at least... As this is an addive model with as such simple components which however have to get accurately assembled I'd say this is quicker to do with Nurbs. However - I find it a difficult question - how to do what with what method?

While Subd seems far more flexible as everything stays perfectly editable until the end it imo requires quite some topological planning from the beginning on - regardless of the Software used. If one decides to create a hole somewhere where it wasn't already planned this requires considerable reworking of the part. Not so in Nurbs, you just cut away, done.

On the other hand I find it far more chalenging to create large shapes of drastically changing topology with Nurbs - like a car body. Drastic change of complexity forces to break the model into separate patches, which can no more properly be edited as a whole. Then geometric continuity conditions have to be met or stuff will simply not fit together. Here's where Nurbs forces the modeler to follow the rules of the modeling type chosen.
Which at times can suck bigtime...
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By Maximus3D
#291600
Ahh, you're a nurbs guy :) yes i see what you're saying about modeling this with nurbs and the way you describe it, it sounds pretty simple and straightforward to build it like that.

Yes the flexibility of subdiv's is unbeatable, but then again you have almost the same flexibility in Moi now so that's not really a decisionmaker.. the only thing would probably be that you can easily UV-map your subdiv models, something which is far more difficult with nurbsmodels, atleast not if you want it to look good (i never had luck with that).

True that subdiv modeling do require a bit more planning ahead that nurbs do, especially when it comes to stuff like holes and fillets/chamfers and such things. But i found it pretty easy to plan for such things in this and other projects, or work around the problems when they occur and just throw in a few more edgeloops and rebuild parts of the mesh to fit in a couple of holes in a mesh.

You're correct about building large shapes with nurbs and subdiv's, i agree. Which method and tools to choose is probably only a matter of taste.

/ Max
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By Maximus3D
#300346
I missed this personal project and now i wanna finish it so here we go again, benchplane revival in progress. :) it been too long now and this is something i wanna finish and add to my portfolio. Anyhow last thing i did was to start on the handle and that's where i left it, now i finished the handle and i will do all the rest of the modeling as soon as possible including rebuilding parts of the detail and mechanics around the adjusterscrew as it would not work with the current construction.

Image
Image
Image

/ Max
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By Maximus3D
#300482
Stu: Many thanks! :) i'm glad to hear you like my work. ..the best is yet to come ;)

Rob: Thank you! i try to push my own limits when modeling now to be able to produce even more accurate and better looking models than before. I have a update i will post later today with something i been working on this morning :)

Btw, some news completly unrelated to this topic :D i'm flying to London for a day on Friday. Got me a jobinterview there, more news about this later.. :)

/ Max
User avatar
By JorisMX
#300484
cant wait for the renders ;)

good luck in london, ask fot alot of money - london is expensive as hell to live in
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