- Mon Jan 26, 2009 12:35 am
#290245
Thanks to all!
x frosty_ramen, no there are not any special tips for the glass. No AGS and enough sampling levels.
x Kami, yes, the second one needs a lor of additional work. Thanks!
x Jespi, About modeling... first almost all organic shapes you see are not modeled by us but by our clients. But 90% of times this files are full of modeling errors, which we have to fix to obtain correct results. If the files are for animations they have to be 100% clean from overlapping surfaces and holes to avoid flickering. After that we have to tessalate them at wery high resolution and them reduce the 10 to 20 milion polygon files to more handy 2-3 milion polygon files. We build for this purpose our own polygon reduction tool wich cutted tis process from 2-3 days (for big scenes) to a few hours.
If we have to model scenes like this ones, with geometric shapes, it depends who is working on it in our office, but generaly they are done in Lightwave or Blender.
here is an update but it's not yet finished.

x frosty_ramen, no there are not any special tips for the glass. No AGS and enough sampling levels.
x Kami, yes, the second one needs a lor of additional work. Thanks!
x Jespi, About modeling... first almost all organic shapes you see are not modeled by us but by our clients. But 90% of times this files are full of modeling errors, which we have to fix to obtain correct results. If the files are for animations they have to be 100% clean from overlapping surfaces and holes to avoid flickering. After that we have to tessalate them at wery high resolution and them reduce the 10 to 20 milion polygon files to more handy 2-3 milion polygon files. We build for this purpose our own polygon reduction tool wich cutted tis process from 2-3 days (for big scenes) to a few hours.
If we have to model scenes like this ones, with geometric shapes, it depends who is working on it in our office, but generaly they are done in Lightwave or Blender.
here is an update but it's not yet finished.





