- Wed Sep 24, 2008 2:32 pm
#281002
it seems great when you can start to work with maxwell outside the limitations of an un-biased renderer with ML end light groups etc. As a large scale image you are succesfully using temporal tricks to get the recursive detail such as creating large blocks of planes for the interior lights and such? - this is interesting - just as I have begun to recently discover the weakness with the way Caustics are handled by the engine, and how light sources are modelled. It would appear there are elements of good-old biased approach still evident here. Have you, for example, omitted all your glass from Gi?







