- Tue Apr 28, 2009 2:26 am
#296929
Super Cool Kurt
Also Solidworks importer will ship with Modo 401.
http://www.luxology.com/press/release/2 ... orter.aspx
The importer is already working in Photoview 360.
Modo it seems a better solution for SolidWorks users...(in theory)
load.SLDPRT AND .SLDASM...UV, Paint, Render.Or Render with Maxwell. (All That's Left Is a Modo plugin)
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my two cents MaxMaximus3D wrote:thanks for your kind words D7. There's a couple of tips i can give you already Nico, grab a copy of Moi3D and one of 3D-Coat and use Moi to export your SW model as a mesh with quads, then you use 3D-Coat to paint dirtmaps and general wear and tear on the quadmesh you exported so nicely from Moi. In 3DC you can easily build a new topology ontop of your Wall-e model or you can use 3Dc's auto-UV feature and instantly start texturing it. These are both great tools and workflows for any serious textureartist out there who wanna have filthy & dirty models.
I have to say, great update also on your model. The details are stunning already and i know they will be even better. Keep going!
/ Max
Also Solidworks importer will ship with Modo 401.
http://www.luxology.com/press/release/2 ... orter.aspx
The importer is already working in Photoview 360.
Modo it seems a better solution for SolidWorks users...(in theory)
load.SLDPRT AND .SLDASM...UV, Paint, Render.Or Render with Maxwell. (All That's Left Is a Modo plugin)
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- By Andreas Hopf