Re: Playing with grass modifier#381789 By ababak - Sun Jul 06, 2014 1:06 pm - Sun Jul 06, 2014 1:06 pm #381789 The original bump has a wavy pattern, not a straight grid. I don't think that could be done with current procedurals. But still a very a nice WIP! Regards, Andrey Babak WIP | Gallery | Blog
Re: Playing with grass modifier#381793 By seghier - Sun Jul 06, 2014 5:57 pm - Sun Jul 06, 2014 5:57 pm #381793 thank you yes but this is not important . it is a small detail Maxwell Tool V5: https://gumroad.com/l/KBKUI https://sites.google.com/view/seghierdesign/
Re: Playing with grass modifier#381799 By choo-chee - Mon Jul 07, 2014 8:05 am - Mon Jul 07, 2014 8:05 am #381799 great work Seghier ! visit us at N-TRACE.com
Re: Playing with grass modifier#381802 By seghier - Mon Jul 07, 2014 10:15 am - Mon Jul 07, 2014 10:15 am #381802 thank you ---- new model created with blender ; i use topology of "Peter Stammbach" who created brazuca with modo http://www.youtube.com/watch?v=0MMPdNCxNus Maxwell Tool V5: https://gumroad.com/l/KBKUI https://sites.google.com/view/seghierdesign/