Had to tweak that setup by adding the 'hidden-to-cam emitter outer tube', and deleting that other 'hide to gi' tag that was on the glass before, also dropped the glass roughness to 72, and the ND to 2.3
Basically re-creating the setup mentioned in my first post.... here is a packed mxs file;
http://www.mediafire.com/download/svy5r ... olution.7z
8min render sl14;
That stripe you can see on the sign-board is where the material changes from metallic to diffuse, to show that the lighting works for both surfaces.

Finally, just found this very old maxwell 1.1 render (no idea why its upside down..) which shows just the 2d emitter mapping hack + scattering. Will render slower but its an easy setup.
Francis that thai girl looks seriously stoned/ Rohypnol..

The neon (how did you make it) looks great btw.