- Fri Nov 04, 2011 8:27 pm
#348987
good question - forgot to add that part!
ztool has 6 subd levels,
Displacement Settings (Multi-map Exporter):
subDiv Level: 3
adaptive: on
smoothUV: on
Mid: 0
32Bit: on
DpSubPix: 1
I think the remaining export settings are for 16bit maps... according to the docs for Multi-map exporter
EDIT: I should note that I ran into a strange scale issue with zb>xsi but it seems resolved in the Mental ray render.
since I built base bust (original renders at start of thread) in xsi, then did detailing in zb. THEN added body with retopo,
and projected the head details on the new full body mesh in zb... phew.
ANYWAY - the scale is noticeable when switching ztools that are the same size in xsi - they change size in the
view port in zb. make sense? Not sure what causes that, or if its significant.
ztool has 6 subd levels,
Displacement Settings (Multi-map Exporter):
subDiv Level: 3
adaptive: on
smoothUV: on
Mid: 0
32Bit: on
DpSubPix: 1
I think the remaining export settings are for 16bit maps... according to the docs for Multi-map exporter
EDIT: I should note that I ran into a strange scale issue with zb>xsi but it seems resolved in the Mental ray render.
since I built base bust (original renders at start of thread) in xsi, then did detailing in zb. THEN added body with retopo,
and projected the head details on the new full body mesh in zb... phew.
ANYWAY - the scale is noticeable when switching ztools that are the same size in xsi - they change size in the
view port in zb. make sense? Not sure what causes that, or if its significant.