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By Half Life
#338710
It looks plastic -- I would probably set it up as a plastic:

1) Create a new material and set the BSDF for:

95 roughness
225 white in reflectance 0 and 90 with Force Fresnel enabled.

2) Create a new layer and set it for:

Additive Blending
Roughness of maybe 5-10
Pure Black in both reflectance slots with Force Fresnel enabled
Nd of 1.491

3) In the global bump load an image to create the slight warping as seen in the original material.

Best,
Jason.

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