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By AGAM
#329598
I'm having issues trying to get an angle map to show up on the face of a turned stainless steel piece, which would give it those realistic circular reflections. I've attached a screen shot to show how it is set up. Any advice would be appreciated.

Screen Shot - Anisotropy Map and Angle Map are the same. I've tried using just anisotropy, just angle, both, and still can't get that circular reflection I'm looking for.
Image

Rendered Image:
Image

Goal:
Image
#329622
Agree with the above, the flat circular surface need planar UV-mapping. It currently looks like the map is projected from the side.
Can happen with some softwares when using cylindrical mapping, then it's only the cylindrical sides that look good, but UV is not defined or badly defined for the flat ends. (might even get better results with cubemapping)
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