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By ivox3
#329285
Looks good Nico, .. keep rolling, the superhero business is pretty lucrative nowadays. :)

Curt .. Question .. Can you go back to modeling once you move into painting ? I didn't see an obvious way without losing the UV's. ??
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By NicoR44
#329286
Hi Chris,

Thanks! :)

Unfortunately you can't go back, to create the map the mesh is cut into pieces, but before I did I saved the pre-paint version
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By ivox3
#329288
Yeah .. that's what I thought. I guess you have to take it to the finish line, .. even when you get itchy to start applying paint. Don't do it ... ! :lol:

ps. Is that an original character ?
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By Lars Magnusson
#329339
Really cool superhero! :mrgreen:
(and a fast way to make eyes! :wink: )

The splitseam (caused by the UV cut) is of course extremely easy to remove with photoshop or similar, but it got me wondering.
If the mesh is split in half, how does Maxwell handle it if it's a lighttransmitting material like SSS or glass?
( from other threads I got the impression that it should work, singlesided surfaces, keeping track of normal direction...?)
User avatar
By djflod
#329375
rusteberg wrote:Sweet! It's the Amazon.com Avenger!

Image
:mrgreen: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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By NicoR44
#329387
Cheers guys! :D
Lars Magnusson wrote:(and a fast way to make eyes! :wink: )
Painstaking precision I call it :P :D
Lars Magnusson wrote:The splitseam (caused by the UV cut) is of course extremely easy to remove with photoshop or similar, but it got me wondering.
I fixed that bij generating a larger uv map :)
Lars Magnusson wrote:If the mesh is split in half, how does Maxwell handle it if it's a lighttransmitting material like SSS or glass?
( from other threads I got the impression that it should work, singlesided surfaces, keeping track of normal direction...?)
Not sure, I'll have to try that one.

hehehe, cool Tom!! I like that comparison

hehehe the Amazon Avenger!! :lol:

Here is a render with a painted texture, and one with just the generated UV map:

Image

So, is this a known issue?