3DTP: Hehe thanks! if you think that was close to the reference you should see the new one i got cooking right now with Modo, it's even closer! i doublechecked that waterlevel now and it never goes above the handle, it stays in the middle of where the handle meets the glassbody, mine may differ about half a milimeter or less so compared to the real thing but the difference is very small.
The lower part of the glass been a issue for quite some time now, since i started with this project, i been refining it ever since and i still am. But what i think causes that look you see in the photoreference, the coneshaped look of the lower part of the glass is because of the strong lensdistortion the small lens in the cellphonecamera causes when shooting pics closer than 50cm to a subject. This is actually a beerglass, a IKEA beerglass and it's cheap and pretty good! i have several of them but i use them mostly for the milkshakes i make, never really for beer..
I didn't remodel the glass as Tom said by using Thomas method, that didn't work for me so i did it my own way until i got results that matched the photoreference. It was the only way

it's now the outer shell (the glass) and a inner mesh (the water) where the water overlaps the innersurface of the glass by about 0.1mm.
Hehe Modo can do alot, much more than most people think! it's just a matter of pushing it beyond the normal limits to squeeze out that little extra out of it.

I decreased the blurriness a bit now in my upcoming rendering to try to fix that.
Been thinking about redoing it in Maxwell again using 2.0, but i'm not to thrilled about rendering at the maximum res of 800x600 with a watermark so i'm gonna let it be for some time now and finish this in Modo now first of all.

maybe i'll do it in Maxwell 2.0 again when i been able to upgrade in the future.
Thanks again Luke!
/ Max