thanks again to all.
x rusteberg yes, may less people or at least without duplicates

. in the next one we fix this things.
Here is a rough explanation about how this object was modeled:
Modeled in Lightwave 9.6 which is a subdivision surface modeler.
simple splines following the edges of the main volumes.
Here splines are converted to closed polygons ("Freeze" function). In this way we have more control points for each edge.
Polygons are deleted. Only the points are visible now.
A ordered polygon patch is build by hand by connecting points. Polygon by polygon.... For an object like this one it takes about 30 minutes.
With functions like "multi shift" edges are duplicated with offset. By using Catmull Clark subdivisions the adges are rounded.
Stefano, who modeled this object is used to work with Rhino. His was visibly disgusted the first day by Lightwave's modeling approach. But then hi completed about 90% of the model in 8 hours.