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By RonB
#296648
I am not sure if anyone has gone over this before. I haven't seen anything about it so I assume not. I am a little shy about sharing stuff since my last fiasco with the negative emitters...ouch. Just started messing around with this and thought I'd throw it out there and see what you all think.

The other day I remembered a trick we used to do way back in the Neolithic Mac II days to make large photo prints of our work. We took a grayscale image we wanted to print and had it output as a negative halftone film with a very high line screen. We would then use that film image to make a contact print as large as the film. The higher the line screen the better the image, appearing at viewing distance as a continuous tone print. But it was in fact made up of black and white dots.

It hit me that the same technique could be applied to a clipping map to get what appears to be a smooth edge or even an over all gradient effect. Planes of smoke, mist, vapors and fog, oh my!

Here are some real fast tests.

Gradient clipping map applied to a plane.

Image

Applied as smoke.

Image

What you do is create your image in Photoshop as a grayscale, the higher the resolution the better. In Image/Mode, change it to a Bitmap, in Output use something around 200 or 300 pixels/inch, I used 200 for these tests.
For Method Use: Halftone, Angle 45, Shape: round. You can experiment and try different settings.
I then changed the file back to a Grayscale, simply because I wasn't sure if Maxwell could take a Bitmap or not. Apply the resulting map as you would any other clipping map.

Here is a screen grab of the smoke clipping map. Take note of the little red rectangle. The next image is the area of the little red rectangle blown up to show the black and white dots of the halftone screen.

Cheers, Ron

Image

Image
User avatar
By Mihai
#296657
That's one way to get variable transparency :)

One problem though is if you want some reflections on this clipped layer since the ND has to be at 1 for the clipmapping to work. You can get variable transparency instead by creating a two bsdf material, one which is simply a ghost bsdf (completely invisible, so ND 1, trans 255), and a second bsdf with whatever material you want. Then use a gradient as a layer weight between the two bsdfs. Then you can get variable transparency and lots of control over the transparency by increasing the contrast/brightness of the gradient, have reflections from the second bsdf etc.
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By RonB
#296677
Thanks guys...obviously I didn't know how to do that. It's a much easier and altogether better way.

Oh well, another RonB special....Ha Haa!
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By Richard
#296817
The smoke looks great Ron! Did you do that with mirrors? LOL
User avatar
By RonB
#296819
Richard...yeah...mirrors.

Well I did look all over the site for soft edge and gradient clipping maps and found nothing...just didn't look well enough nor use the right words I guess. The manual I have says nothing and a little while ago there was a post by someone asking about just that, gradient clipping maps. He did not receive any replies at all so I assumed it was available.

I really did think what I was doing was of some value...but apparently not and to my embarrassment I find I have made myself the butt of the joke...again. I guess I am operating in my own little world and should just be happy to play around and keep my mouth shut from now on.

Ron
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By Richard
#296821
Trust me though mate! I learnt something - so in no way was it invane!
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By Maximus3D
#296822
Noo, you shouldn't do that Ron. Don't stop just because of what the other guys said. :( the smoke looks good and you never know, this might be useful for someone who have to create something similar. Now when you written a tutorial we will know how to do it. I wasn't aware of this approach until you posted this. Remember that there are many ways to Rome. The others posted one way, and you posted a different route. :)

And it's a fun thread too hehe, so don't you dare stop posting things like this.

/ Max
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By RonB
#296930
Thanks guys, I appreciate it. :wink:
By rusteberg
#296932
Polykleitos made two statues at the same time, one which would be pleasing to the crowd and the other according to the principles of his art. In accordance with the opinion of each person who came into his workshop, he altered something and changed its form, submitting to the advice of each. Then he put both statues on display, The one was marvelled at by everyone, and the other was laughed at. Thereupon Polykleitos said, "But the one that you find fault with, you made yourselves; while the one that you marvel at, I made."
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By JorisMX
#296990
Ron!

I had no clue up untill this post of yours. Don't be so hard on yourself.


did I just say hard-on? :oops:
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By RonB
#297042
Thanks JorisMX!

Your post was the climax of this thread....oops...

:wink:

So, is this a known issue?