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By Mihai
#296211
The lighting looks very flat, are you sure your scene scale is correct? Try doing also a render without direct sunlight. You have to work a lot more on your textures and materials, add some variation to the surfaces that look like flat colors. The bump on the building looks too big, the car looks flat and without any reflections. The window frames look like they have the same material as the windows.
By HelioAraujo
#296289
Hi Mihai,

Thanks for the comments!

The scene was modeled in LW 9.6 using LWCAD plugin following all the measurements according to an AutoCAD generated DXF file, so I believe scale is ok.

Almost all the materials I'm using are from MXMGallery site. I thought these materials didn't need fine tuning.

For the window frames I used "coldmetal" that comes with Maxwell. What should I do to make it look better?

The glass in all windows is "vivid_ags" (from MXMGallery site). I was looking in the gallery for a more reflective glass like this:

Image

In the car I used the same material that came with it (De Espona), I'll try different materials on it.

I'll modify the bump in the building, it really looks too big.

As soon as I get a new render I'll post it.

Thanks again for the comments.

Warm regards,

So, is this a known issue?