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By itsallgoode9
#292195
So this is my first image i've posted on the site. I do alot of bottle renderings for liquor companies, but I'm always on such short deadlines that I never have time to noodle away at the super tiny details, so that's what this project is for.

I just wanted to take some time and do a really detailed render now that I have time to worry about all the tiny stuff.

Here's where i'm at with the cap. I need to work on the material a bit more, it feels a bit too dull and lacks the "pop" of the real cap. It feels a bit like shiny rubber or slightly textured plastic instead of shiny red coated aluminium, but i think that will be easily taken care of. There's a few more details missing that i want to get to, but will probably move on to the bottle itself for now and come back to this later.

Any feedback would be great. Thanks!

Image Image
Last edited by itsallgoode9 on Sun Feb 22, 2009 3:22 am, edited 2 times in total.
By itsallgoode9
#292201
Bubbaloo wrote:Looks good. What is your 3d modelling program?
Thanks.

I use Maya for all the modeling.
By itsallgoode9
#292250
I updated the images with the glass render I did this morning. I"m pretty happy with the glass overall. The very top "hump" needs something to fix the refractions because they look a bit sloppy and not itentional. I might end up doing that in a separate render and comping in post.

I also need a second layer of larger scale bump mapping on the glass, but i'm not quite sure how to do that in maxwell. Right now i have the small surface imperfections in the glass, but on bottles there is a larger bump map needed that creates refractions due to thickness variances on the glass. How would i layer a second bump map that tiles at a different rate than the first?
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By ivox3
#292252
itsallgoode9 wrote:So this is my first image i've posted on the site. I do alot of bottle renderings for liquor companies, but I'm always on such short deadlines that I never have time to noodle away at the super tiny details, so that's what this project is for.

I just wanted to take some time and do a really detailed render now that I have time to worry about all the tiny stuff.

Here's where i'm at with the cap. I need to work on the material a bit more, it feels a bit too dull and lacks the "pop" of the real cap. It feels a bit like shiny rubber or slightly textured plastic instead of shiny red coated aluminium, but i think that will be easily taken care of. There's a few more details missing that i want to get to, but will probably move on to the bottle itself for now and come back to this later.

Any feedback would be great. Thanks!

The material doesn't look as off as you think -- Get it in focus a bit more and maybe use some soft side lights, .. you might just get that pop.

Image
The material doesn't look as off as you think -- Get it in focus a bit more and maybe use some soft side lights, .. you might just get that pop.
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By Bubbaloo
#292254
itsallgoode9 wrote:How would i layer a second bump map that tiles at a different rate than the first?
If it was me I would apply a noise modifier to the bottle geometry (I'm using Max, I'm sure there is something similar in Maya). But you could also add a second "large bump" layer and just tile your "little bump" map as needed. Third option, make one map combining the 2 in PS, tiling the smaller one.
By itsallgoode9
#292257
Bubbaloo wrote:
itsallgoode9 wrote:How would i layer a second bump map that tiles at a different rate than the first?
If it was me I would apply a noise modifier to the bottle geometry (I'm using Max, I'm sure there is something similar in Maya). But you could also add a second "large bump" layer and just tile your "little bump" map as needed. Third option, make one map combining the 2 in PS, tiling the smaller one.
thank you for the advice Bubbaloo ....I think for the look i'm wanting i'll proabably try a displacement first and see how that goes.

I realized that I don't need to do any layered bump mapping or anything, I just need to add a displacment to the vodka instead of the of to the bottle. We'll see how that goes.
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By jvanmetre
#292356
very nice...

Is that a bump for lettering on the bottle and for the gripping area of the cap? The cap is pretty convincing.

Looking forward to seeing the final.

jvm
By itsallgoode9
#292364
@jvanmetre-- It's a displacment map for the grip and the lettering. I need to do a bit of finessing to the map for the grip because it doesn't look quite correct yet.


@bubbaloo-- I tried both the displacement route and the noise modifer in 3ds max route (maya doesn't have one like max does). Both gave me their own problems.

Discplacement will work but in terms of render time, it slows things down alot. a displacment enclosed in glass isn't the most effiecient things to do :-\

The noise modifer in Max changes the shape of the bottle too much. Maybe i need to look at the settings a bit more, but i wasn't able to get results that I wanted.

Next thing i'm going to try is apply the displacment map in maya then convert the displacment to geo. It will end up with heavier geo, but I think it will be more efficient than redering the displacement map
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By Bubbaloo
#292365
The noise modifer in Max changes the shape of the bottle too much
The parameters can make the noise so slight, that you have to look close to even notice. I think you should play with the settings (scale and distances). Also, make sure the geometry is sufficiently subdivided to make the noise smooth. For nice refraction/reflection, curved glass needs super high poly geometry. Also, you're other suggestion about making a high poly mesh with displacement in Maya sounds good.
By itsallgoode9
#293551
Label Test. This actually isn't the 100% correct lable art, i need to replace it. Also the layer maskign is a bit off in some area right now, but I'm not concerned about that, I am doing test this for materials and lighting. Let me know your thoughts on the material. Thanks!

Image
By itsallgoode9
#293556
yeah i know there's a bit off in the maps right now, that will be fixed. Thanks for the feedback!

So, is this a known issue?