- Mon Feb 23, 2009 3:01 pm
#292314
Here are a couple of renders from what I'm currently working on. The coffee maker and kitchen environment I've fully modelled to scale in SolidWorks, but the scales and toaster are courtesy of Evermotion. 
There's an absolute ton of noise still on the coffee maker (after 60 hours) - especially around the SSS water filter - so that still needs to be ironed out. The floor tiles look 'bumpier' than I thought they would, but it turns out they're going to be cropped out of the composition by the end anyway.
Any thoughts or tips would be great. Thanks.
Current room and environment lighting:


Then just an environment light shot because I thought it looked nice:

----------------------------------------------
And for those interested, here's a quick clay render I did previously, showcasing some of the detail:

There's an absolute ton of noise still on the coffee maker (after 60 hours) - especially around the SSS water filter - so that still needs to be ironed out. The floor tiles look 'bumpier' than I thought they would, but it turns out they're going to be cropped out of the composition by the end anyway.
Any thoughts or tips would be great. Thanks.
Current room and environment lighting:


Then just an environment light shot because I thought it looked nice:

----------------------------------------------
And for those interested, here's a quick clay render I did previously, showcasing some of the detail:

Last edited by RobMitchell on Mon Feb 23, 2009 5:41 pm, edited 4 times in total.

