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By Cloudman
#285087
My wife was struggling to "see" our new bathroom, mainly because I've not started it yet. I thought I'd make some headway by showing her what it could look like......I guess I need to spend less time in my virtual world :lol:

I'm a product designer, so am not used to interior design/visualisation ....my work's normally on a much smaller scale. Had lots of fun playing with multilight for the first time.....what a great tool!

Not sure why the glass in the picture frame is so noisy. These got to around sl15. Any advice welcome.

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By djflod
#285097
nice renders :)

i like the one with black tiles most. Nice sink :D
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By Cloudman
#285099
djflod wrote:nice renders :)

i like the one with black tiles most. Nice sink :D
My missus thinks this one looks too much like a night club :roll:
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By djflod
#285100
:lol: :lol: :lol:
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By Hervé
#285150
nice... but just one sink..? hehe it does look like a club men's room... 8)
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By ivox3
#285243
The black tiles are sweet.

That can't be how the shower pan is really going to be ?
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By Jan
#285245
Nice renders Cloudman. Only a bit strange effect: in the fourth and fifth images, the mirror appears like clone instead of mirror when reflect the light :?
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By lebbeus
#285257
as Ivox points out: you're going to have problems with the shower pan (floor of the shower). If you don't want your entire bathroom to be a "wet zone" (this is totally possible, but requires different construction detailing) then you'll need a "curb" at the edge of the shower--this will help contain the water. The shower door also may be problematic given that it appears to be flush with the edge of the "pan"; it may need to be offset (towards the shower) a bit so that you can have the gaskets installed. Minimal detailing looks deceptively simple--it's actually much more complicated and more expensive to hide the necessary elements of construction---hopefully you have an Architect helping out. . .

what are the settings for your porcelain? in some of the images it appears a bit too reflective/luminous; like you're using a dual-layer BSDF with additive mode and 100/100 weighting. (I ask because I just did this on a project without thinking and got some funky results)

So, is this a known issue?