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By 3ddrummer
#281372
Im a new user trying to stumble my through MW and I have no camera experience, but try to read thru others forums. These are renderings for a client that wanted to see the 2nd floor office space of their building (without the furniture) ANY HELPFUL COMMENTS & CRITIQUE ARE WELCOME. especially about light & camera set-ups...
f/stop: 1.1
shutter: 60
ISO: 160
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By medmonds
#281374
To correct the blurriness of the first image you have to first check to see where your the target is for the camera. The depth of the camera might want to be at the same distance from the camera as the column just to the right of center in this image, but of course this decision is subjective.

With an F-stop of 1.1 you will have an extremely shallow depth in your image that will be in focus, leaving everything in front and behind the "target" out of focus. By increasing the f-stop, you will increase the amount of your image that is in focus... ("Depth of Field" or "DOF" is the concept I'm referring to). Try bumping up to F8 or F16 to increase your field... Of course when you do this the camera aperture is much smaller and therefore letting in much less light... This means you'll need to adjust other settings to make it work...

Interiors are usually ISO 200 or higher.
Shutter speed can be slower as f-stop and ISO demand (try a shutter speed of 8 and go from there)
You might also have to make sure your light fixtures are putting out enough light. For example, one 6" recessed can light with a 65 watt lamp might put out 900 lumens. Check the photometrics on the florescent light you're using to see what it's output should be, and adjust your emitter materials accordingly.

Does that help?

Also, check the camera targets on the other images as well to verify what should be in focus...
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By 3ddrummer
#281375
That helps tremendously..........THANKS

So, is this a known issue?