- Thu Feb 07, 2008 3:17 am
#260628
Gidday
I am using multilight animation to turn on some lights on this sphere thingy.
When I hide the geometry the light "spreads" out and loses its sharp edge that the geometry provides. When I have the geometry showing the lights show the "unturned on lights" up.
Anyway to get nice crisp white spherical lights without the others showing??
Many thanks for any help and ideas.
Peter
I am using multilight animation to turn on some lights on this sphere thingy.
When I hide the geometry the light "spreads" out and loses its sharp edge that the geometry provides. When I have the geometry showing the lights show the "unturned on lights" up.
Anyway to get nice crisp white spherical lights without the others showing??
Many thanks for any help and ideas.
Peter


