Not there yet? Post your work in progress here to receive feedback from the users.
By justinj1023
#240849
What are you using as far as aperture maps?

I like the effect.

Justin
User avatar
By NoahPhense
#240851
Sweet .. I want to see a render with the "real grass" material from the
mxm site. ;)

- np
By Matthias Wirth
#240854
Hi Bubbaloo

very good job - i like your modelling
is that renderd with plugin 3d max ?
wich treecolection do use?

Matthias
User avatar
By Bubbaloo
#240873
homegrown wrote:looking good. i assume you re textured all your dosch cars with maxwell materials? how long did it take...seeing those makes me want to start on the ones i have sitting around.
Yes I created / downloaded all the new materials for the cars. Didn't take very long. Once you get one done, the rest are easy.
User avatar
By Bubbaloo
#240874
justinj1023 wrote:What are you using as far as aperture maps?

I like the effect.

Justin
I am using a star shaped ap map with diffusion at 200 and freq at 500. No scattering.
User avatar
By Bubbaloo
#240875
NoahPhense wrote:Sweet .. I want to see a render with the "real grass" material from the
mxm site. ;)

- np
That's what I usually use, but I ran out of time on this one. I will probably go back and do that later.
User avatar
By Bubbaloo
#240876
Matthias Wirth wrote:Hi Bubbaloo

very good job - i like your modelling
is that renderd with plugin 3d max ?
wich treecolection do use?

Matthias
Thanks! Yes, Max9 plugin. The trees are Bionatics EasyNat.
User avatar
By Bubbaloo
#240877
Thanks for the replies everyone! I have submitted the finalized renders to the client. I will post them monday when I get back to work. Still more work to do on these! Stay tuned...
User avatar
By NoahPhense
#240885
Bubbaloo wrote:
NoahPhense wrote:Sweet .. I want to see a render with the "real grass" material from the
mxm site. ;)

- np
That's what I usually use, but I ran out of time on this one. I will probably go back and do that later.
either way, kicks as$ ..

- np
Will there be a Maxwell Render 6 ?

With no support to Blackwell RTX 5000 we had to sw[…]