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By mverta
#238947
Curt, I'm going to second hyltom on this one, about the "black plastic." My brain can't satisfactorily classify that material... what's it supposed to be?

_Mike
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By NicoR44
#238954
Thanks djflod :wink:

Hi Mike,

I was trying to make it a greasy looking plastic material, but indeed the longer I look at it the more ugly it becomes :oops: I used a coating layer but will remove it again and work with roughness only.
I will add some irregularity's and scratches later on :)
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By NicoR44
#238973
Hmmmm, no not right now, but to give you an idea I wanted to look a bit like Bakelite, but I obviously did not succeed.
Any tips to get that right Mike?

Edit, I found a picture online which looks like what I tried to get:
Image
User avatar
By mverta
#239096
I'd do this as a 3-layer additive material, Curt -

1) Basecoat - no higher than 80 roughness

2) Medium specular, colored with a lighter version of the basecoat map, probably 30-40 roughness

3) Gloss coat, low roughess, with .r2 map (70-80,0), which I'd also use an aniso map on for surface scratches... I'll try and do an example.

_Mike
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By NicoR44
#239104
Great! thanks Mike, I'm going to work on that!!!
Could be a nice tut for the tutorial section as well 8) :wink:
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By mverta
#239105
This is literally a 5 minute test only:

Image

The clearcoat needs work (like the scratches) to make it more "plastic" and in truth, I'd probably split that into two layers - 1 for a kind of "foggy" wide spec, and then a narrow scratchy specular, but you get the idea. Lighting doesn't match, which isn't helping, either... anyway...

_Mike
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By NicoR44
#239116
That's already stunning Mike, thanks so much for taking the time!!! :D

I would Love to see you play with that mat some more :oops:
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By mverta
#239120
Image

See in this test, the sharp specular is backed off so you can see the secondary specular... you just need to add the two together and play with the blend, plus break the speculars up with the scratches and fingerprints; a psuedo-fractal noise thing would sell the greasy-ness, and you'd basically be there... it's that last 5% that makes all the difference...

_Mike
User avatar
By NicoR44
#239126
Indeed Mike, the secondary specular is clearly visible, that's really cool to see!
Your explanation is very clear! I'm sure I will be able to make a good material this way :)
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