Found some time yesterday to have another mess with the P-47M model. I decided to dirty the undercarriage bays.
When tracking down what the rgb values are for zinc primate I found that there isn't a standard set. Usually it was varying shades of yellow green so I opted for a rgb value of 136,152, 30.
All the parts to be included within this texture map were given the same Cinema material.
BodyPaint Wizard
For these components I used BodyPaints' wizard. I'm not doing detailed paint work in these areas so I thought it wouldn't matter too much about having disconnected UV's. The wizard was set up to use the material I had already allocated to the chosen parts. I generated a 1986*2048 zinc primate coloured texture map and the only thing I checked for any overlapping UV's.
Using Ambient Occlusion (AO)
It's commonly known that AO can be used to simulate dirt in the 'nooks and cranies' but all it usually does is simply burn the existing colour. I use AO in a slightly different way. In Cinema4D I selected the previously UV'd zinc primate parts and connected them into a single object leaving the original ones in place. I connected the parts so that Cinema would bake an AO map that included all the parts otherwise it only works on sected parts. Then it's just a case of stting up Cinemas bake function and going away for about 30 minutes while it does the calculations. The settings I used are shown in the screen grab. The important bit here is to retain the UV's so that the outputted AO map can be used later, on the individual unconnected parts.
Cinema created a copy of the zinc primate connected parts and hides the original ones and at the same time allocates a new material using the colour and AO maps. All these new things were deleted within Cinema as was the connected parts I had used for the AO creation. All I was interested in was the AO map!
Using The AO Map
Using Paint Shop Pro I used the A0 map as a mask. I mask through a simple motled earth coloured layer onto a zinc primate colour layer. The screen grab shows the result. If necessary, it can be adjusted at a later point in time. This new colour map was saved and used for the Cinema material and to also make a Maxwell material.
How The AO Turned Out
The AO could probably do with some further adjustment but the method provides an easy to use method of getting natural coloured dirt and grime onto parts.