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By misterasset
#198296
Here's a quick job I did over the weekend for a furniture supplier here in Austin. Only spent about 6 hours on it (man I love Maxwell) but I don't think it's worthy of the Gallery (even though I'm putting it in my personal Gallery thread) so I'm placing it over here.

C&C are welcome, but since I sent it to the client this morning I won't be making changes. :wink: I definately need to work on my studio lighting setup. It seems too homogeneous, not very dynamic. That and it looks like toy furniture (and yes my scale is set correctly). Would anybody recommend like a 3D person that is more of a gray shape than a real person as a size refernce? Like something you would see artist use when they are trying to visualize a pose.

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User avatar
By Mihai
#198297
Nice :) Try placing the camera at a eye height of a normal person, they look like you placed the camera too high?
User avatar
By jomaga
#198298
That and it looks like toy furniture
I think the scale of the wood texture is very big, this could give the impression of small models
User avatar
By misterasset
#198299
Wow, super fast responses!
Mihai wrote:Nice :) Try placing the camera at a eye height of a normal person, they look like you placed the camera too high?
Thanks. I do tend to place it around 5'-6" usually (like I did in the Conference Room I did recently and posted here) but the client wanted to match the angle of the views that came out of AutoCAD. So whatcha gonna do? :wink:
jomaga wrote:I think the scale of the wood texture is very big, this could give the impression of small models
That's a really good point. I was trying to make sure I mapped it large enough so that it didn't repeat on the surface. May have gone slightly overboard.

*Update*
The client wrote me back. Her comment was "FREAKING AMAZING!!!" I guess she's happy. :lol:
User avatar
By DrMerman
#198301
Nice one man. Might be worth spending a little bit of time repainting some of those textures, like you've already said. Apart from that, all looks good. And you can't beat a client's response like that :D
By superbad
#198345
Is that the wood wizard generated material? If so, try changing the gloss layer to use white in the 0 degree reflectance slot. The wizard puts the color map in there, and it's not right for wood with any kind of lacquer on it.

Also, what is the focal length of your camera? Looks like you are using kind of a long lens. This might be from trying to match your previous AutoCAD views, but if you were shooting that IRL you'd use something around 30mm.
User avatar
By tom
#198354
Very nice results I think...
User avatar
By misterasset
#198381
DrMerman wrote:Might be worth spending a little bit of time repainting some of those textures, like you've already said.
Thanks. Yeah, I probably should for the portfolio, but we're on to the next project so it'll have to be a back burner item.
superbad wrote:Is that the wood wizard generated material?

Also, what is the focal length of your camera?
I got the material from the MXM site and used my own maps. I can't remember what maps were where, but that does sound right. I'll make sure to pay closer attention to that in the future.

I think I used a 50mm lens. That probably does make it seem to have less perspective.
tom wrote:Very nice results I think...
Big thanks.
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