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By giacob
#190735
yes u are right .. wall are too much dark...as a a matter of fact even if i was aware of this problem i didnt know how to make them less dark since i used 230,230,230, rgb value for the relative mxm material and that what i could get...
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By thxraph
#190736
giacob wrote:yes u are right .. wall are too much dark...as a a matter of fact even if i was aware of this problem i didnt know how to make them less dark since i used 230,230,230, rgb value for the relative mxm material and that what i could get...
what is the roughness of your wall? you should mix one lambertian with : 214,214,214 & one other with same values and roughness 80, for the weight let's say 85 for the lambertian & 15 for the other

thxraph
By giacob
#190740
i already have withe skydome... the sun is an emitter...
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By aitraaz
#190741
what kind of render times for the pics? I mean, the first shot looks great but its got lots of N O I S E :)
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By aitraaz
#190742
damn sorry, double post :?
By giacob
#190744
the first has the best benchmark with the worst risult and longer rendertime.. -it was becausse i had the brilliant idea to put some emitter in the niches with colored glasses.. :D
render time was 14h or so (sl level non remembered)
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By andretto
#190784
14 hrs?? geez...

anyway giacob, your wall mxm has normal or additive layer blending mode?
additive should give you a lighter gray, as far as i can tell
:)
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