- Tue Oct 10, 2006 9:27 am
#188524
Hi!
I wanted to create some glittering materials.
So I was thinking how to achieve a realistic glittering effect. So I created this map and used it on the normal map channel:

As you can see, it's just a noise map but I changed the blue channel to get values between 127 and 255 only. So that the normals allways point outwards, of course. (I hope this thinking is correct)
If you download the fullsize map you can see I added some displacement and blur.
Of course to see the effect properly you need to have different viewangles. So I created a few small animations:



(they all have different settings, of course
)
It looks a little like a bowling ball I think.
But using it of a metalic CarPaint Shader would make sense as well.
Here is the material with all maps for download:
http://mxmgallery.maxwellrender.com/new ... php?id=566
I'm not really a good modeller. So please test it with some nice models. I'm excited to see more complex scenes with this material!!
I wanted to create some glittering materials.
So I was thinking how to achieve a realistic glittering effect. So I created this map and used it on the normal map channel:

As you can see, it's just a noise map but I changed the blue channel to get values between 127 and 255 only. So that the normals allways point outwards, of course. (I hope this thinking is correct)
If you download the fullsize map you can see I added some displacement and blur.
Of course to see the effect properly you need to have different viewangles. So I created a few small animations:



(they all have different settings, of course

It looks a little like a bowling ball I think.
But using it of a metalic CarPaint Shader would make sense as well.
Here is the material with all maps for download:
http://mxmgallery.maxwellrender.com/new ... php?id=566
I'm not really a good modeller. So please test it with some nice models. I'm excited to see more complex scenes with this material!!
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