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By sam7
#188524
Hi!

I wanted to create some glittering materials.
So I was thinking how to achieve a realistic glittering effect. So I created this map and used it on the normal map channel:
Image

As you can see, it's just a noise map but I changed the blue channel to get values between 127 and 255 only. So that the normals allways point outwards, of course. (I hope this thinking is correct)

If you download the fullsize map you can see I added some displacement and blur.

Of course to see the effect properly you need to have different viewangles. So I created a few small animations:

Image
Image
Image
(they all have different settings, of course ;) )

It looks a little like a bowling ball I think.
But using it of a metalic CarPaint Shader would make sense as well.

Here is the material with all maps for download:
http://mxmgallery.maxwellrender.com/new ... php?id=566


I'm not really a good modeller. So please test it with some nice models. I'm excited to see more complex scenes with this material!!
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By tom
#188564
Very nice sam! Maybe more tiling would make it better?
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By Xlars
#188607
Excellent idea, looking forward to experiment with your material here. Thanks
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By lebbeus
#188640
isn't part of the "glittering" a function of glare as well?? I was doing something similar to recreate a retroreflective material a few months back, but it wasn't working well. Maybe I'll give your map a go…
By ricardo
#188704
the third ,darker shot is great!

Ricardo

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