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By jomaga
#187389
A quick image made for an architectural contest (not rendering contest :) ) in Madrid
Render time 15min (2000x1500, downsized to 800x600)

Any tips would be helpful to improve the image. Deadline is tomorrow :cry:

Image
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By aitraaz
#187400
well, I'd suggest using an hdr environment map for htr background/illumination and reflection channels, so you've got a bit more movement in the sky (some clouds) which should contrast the orthogonal nature of the buildings. Then, add a touch more reflectivity to the glass/glazing, so it visually seperates itself a bit from the dark mettalic cladding on the facades. Maybe adjust the sun position so as to push out the shadows as much a possible, and try and keep a higher contrast to the image so as to emphasize the voids our cutouts from the main building masses. A parallel perspective might be a good idea, as the use of only slight vertical vanishing points tends to subtract from the overall presentation of the buildings. A touch of color on the facades might just give a bit more dynamism: (MVRDV)

Image
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By Tim Ellis
#187445
Hi jomaga.

The transparent trees are visually strange, unless you've intended to show the building design behind them.

The two people on the balconies on the left seem to have their own lighting system.

An alpha mask with a sky photo, or a HDRI with sunlight, will compliment it nicely, as aitraaz has suggested.

Nice work,

Tim.
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By Hervé
#187448
mmmm.. I think these trees are too big... and for some reason the building on the left does not look straight... also you can "up" the levels in PS a bit...
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By Mattia Sullini
#187478
I guess that changing the point of view would help...the fact is that you set it above a plausibile head height and the camera points upward.
I would try to set the camera to 0° for heading, and then let MW calculate a "vertical" frame (since MW doesn't support offset cameras) to be cropped in post. I hope my english knowledge is sufficient to explain what i meant...
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By jomaga
#187488
thaks all for your feedback!
@aitraaz: thanks, i'm trying now to make a ortogonal view with an HDRI background & sunlight for ilumination channel. I have now too little time to build the ground plane urbanization, that's why the point of view is so low and the perspective is so forced
@tim: thanks, trees are clipmaps with the same reflectance map placed as Wheightmap, this is why the trees are transparent. It was not my intention at the beginning, but this way the building is shown better, so I left them. About the people, I don't know, their mxm are lambertian
@hervé: yes, you're right about the trees, and about the levels
@mattia: yes, I started to place the camera in an upper view to make lines vertical, but I don't have time to model everything in the ground, and I wanted to show all the building, so the final position of the camera near the horizon level is the best position I've found.

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