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By Cadhorn
#176050
i think it looks really good. :D

have you tried using HDRI backgrounds? would be an easy way to give reflections in all the glass.

the concrete curb keeps catching my eye... it needs some definition... more "roughness".

car on the right appears to be sinking into the ground.

last but not least: small children in architectural renderings should always be holding balloons. j/k. :wink:
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By Tim Ellis
#176077
What material settings are you using for the people? Something doesn't look quite right in the contrast levels for them, but I can't quite place what.


Very nice render overall though. 8)

Tim.
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By Tim Ellis
#176110
GaryBrown wrote:thanks!

The people were still images inserted using a clipmap. I didnt really use any other settings for it.
Are they single layer BSDFs with a clipmap? If so what roughness setting are you using?

I tried a little postwork on it, which I applied a full image desaturation and then faded that to about 30%. It toned down the people nicely and made them look a little more natural.

I'm just wondering if this can be done before the render via the material system, rather than slightly desaturating the people image maps.

Tim.
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By glebe digital
#176471
I'd do a few tweaks like the below [2mins in photoshop] skew at the top to increase perspective, slight rotation so we're not all square........also I'd do the trees/people in post, and lose the 'pizza guy in shorts'. Nice arch modelling though. :)

Image
Chocolate test with SSS

nice