#56878
When using the new "Use Real-world Scale" setting for a bitmap in 3ds max 7.5 it does not work for me with Maxwell? (it works with standard Scanline render).

Example: I make a standard archictectual object (AEC Extended) like a wall, having turned "Generate mapping coordinates" and "use real-world map size" ON. Then I make a maxwell diffuse material where the color map is set to a brick wall texture and I turn on "Use Real-world Scale" ON and set the size to eg. 2m x 2m. Then it just renders in some grey like colour (as if it does not interpretate the settings correctly).

Am I right? This new feature in max is very usefull and will make use of textures much more flexible - and would IMO fit perfectly with the Maxwell philosofi about having everyting in real world sizes.

Maybe I am doing something wrong - but can you tell me if this feature is already supported by Maxwell, and if so how do I make it work? If not I hereby report it as an error/wish for the Maxwell render?

Thanks
Lars Bjorstrup
User avatar
By tom
#56890
Thank you Xlars, I have to move this message under 3dsmax section.
Please read Bug Reports rules before posting...

Best regards,
Tom
User avatar
By Xlars
#56894
(Thanks Tom, .. I am sorry for posting the wrong place)

Can anyone verify that this 3ds max feature works (or not) with Maxwell?
Lars
User avatar
By stonelli
#120005
Ah, that would explain why it does not appear to work in 8 either.
When RC5 came up, and having just been upgraded to 8SP1, I set up a quick test that used real world mapping and the results in Maxwell were weird, never had a chance to go back and double check things but maybe it is that the Maxwell plugin is not yet compliant with that.
Hopefully it will be fixed soon...
An alternative, which is what I have used up to date, is to set UVW to 1,1,1 to all elements when you fist import the scene because then the tiling in your material settings can be used across scenes. I work in mm so for me the tiling for a 500mm tile is 1/500=.002
If you then have elements for which the cubic UVW is not appropriate, you can select them and change their settings.
HTH
Stefano
By GuyR
#120173
Long asked for bug fix. The only option that works is applying UVMap modifiers to all objects.

Guy

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