- Sun Aug 21, 2005 7:42 pm
#56878
When using the new "Use Real-world Scale" setting for a bitmap in 3ds max 7.5 it does not work for me with Maxwell? (it works with standard Scanline render).
Example: I make a standard archictectual object (AEC Extended) like a wall, having turned "Generate mapping coordinates" and "use real-world map size" ON. Then I make a maxwell diffuse material where the color map is set to a brick wall texture and I turn on "Use Real-world Scale" ON and set the size to eg. 2m x 2m. Then it just renders in some grey like colour (as if it does not interpretate the settings correctly).
Am I right? This new feature in max is very usefull and will make use of textures much more flexible - and would IMO fit perfectly with the Maxwell philosofi about having everyting in real world sizes.
Maybe I am doing something wrong - but can you tell me if this feature is already supported by Maxwell, and if so how do I make it work? If not I hereby report it as an error/wish for the Maxwell render?
Thanks
Lars Bjorstrup
Example: I make a standard archictectual object (AEC Extended) like a wall, having turned "Generate mapping coordinates" and "use real-world map size" ON. Then I make a maxwell diffuse material where the color map is set to a brick wall texture and I turn on "Use Real-world Scale" ON and set the size to eg. 2m x 2m. Then it just renders in some grey like colour (as if it does not interpretate the settings correctly).
Am I right? This new feature in max is very usefull and will make use of textures much more flexible - and would IMO fit perfectly with the Maxwell philosofi about having everyting in real world sizes.
Maybe I am doing something wrong - but can you tell me if this feature is already supported by Maxwell, and if so how do I make it work? If not I hereby report it as an error/wish for the Maxwell render?
Thanks
Lars Bjorstrup