- Fri Dec 07, 2007 9:12 am
#255158
i have a little problem with placing a logo on the right place.
in the modifier stack i use a uvw mapping modifier to change the dimension of the bitmap i want to use as a logo. no problem here. but in the maxwell material i want to change the bitmap coordinates to place the logo on the right place. for example i use offset 1.0. now the logo goes to +X in the viewport. in maxwell render the logo goes to -X. So it is rendered in the opposit direction (it is not mirrored). i don´t know what to do. thanks for your help!!
in the modifier stack i use a uvw mapping modifier to change the dimension of the bitmap i want to use as a logo. no problem here. but in the maxwell material i want to change the bitmap coordinates to place the logo on the right place. for example i use offset 1.0. now the logo goes to +X in the viewport. in maxwell render the logo goes to -X. So it is rendered in the opposit direction (it is not mirrored). i don´t know what to do. thanks for your help!!