By wuji
#255158
i have a little problem with placing a logo on the right place.
in the modifier stack i use a uvw mapping modifier to change the dimension of the bitmap i want to use as a logo. no problem here. but in the maxwell material i want to change the bitmap coordinates to place the logo on the right place. for example i use offset 1.0. now the logo goes to +X in the viewport. in maxwell render the logo goes to -X. So it is rendered in the opposit direction (it is not mirrored). i don´t know what to do. thanks for your help!!
By Bogdan Coroi
#255162
This was already fixed and it will be available in the next build.

PS. Since Maxwell have different formula for bitmap tiling/offset, you should not use tiling/offset from bitmap's node if you want to get the same result as in viewport. Try to simulate tiling and offset by changing UVs directly from the UVW modifier.
By wuji
#255167
thankyou for the fast answer!

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