By pixelarq
#245787
Is multiple UVW channels supported?

I remember it was functional with previous versions, perhaps 1.1

Now (max plugin 1.5.6) the only channel it reads is channel 1.


If it's a bug, please fix it! It should be not very dfificult... :?
By pixelarq
#245792
Bogdan Coroi wrote:It's not supported but it will be :)
Thanks for your quick answer. Hope it will be soon.

This has ruined several hours of work, since not documented anywhere I assumed it to work and prepared a lot of object's UVW maps and textures for current project.

Please keep us clearly informed on wich features are disabled or not working properly on each release. 8)
By Bogdan Coroi
#245796
Sorry for the inconvenience regarding your project, but this was never implemented with the rewritten 3dsman plugin that was released in December 2006.
Please keep us clearly informed on wich features are disabled or not working properly on each release.
This thread was created for the 1.5 release and addresses your request, but since the UVW feature was not implemented from the beginning, there is no mention of it.

On the other hand, I can assure you that this will be implemented. Check the thread mentioned above for the future plugin releases.
By Bogdan Coroi
#246001
Implemented. It will be available in the next update. :)
By pixelarq
#246034
Bogdan Coroi wrote:Implemented. It will be available in the next update. :)
Great news!! 8) 8)
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