- Sun Dec 17, 2006 2:12 am
#201445
I already put this in the bug report but i did a little further testing and discovered I was incorrect in what I though originally. the procedure i follow is import an .obj file with multiple elements to it. apply a uvw map, apply a material, try to detach an element. (the main thing is the application of the uvw map. with out the uvw map it won't crash) Max crashes every time. when I remove the new mexwell plugin and replace it with the old plugin I can't get it to crash. I'm using 3ds max7 on a xp64 system. (interestingly enough even when I use vray as a render engine I can crash it as well but like I said if I remove the new maxwell plug it stops crashing)
can anyone else create this problem as well?
Val
can anyone else create this problem as well?
Val