By angelobanjo
#199430
This is better than any other max plugins to date!

I think I might actually have a workflow that can be used on a regular basis w/ my favorite renderer. IF this is what NL can produce in a few weeks, it should be amazing what a month or two would produce! (That is if you can stay focused.)

I look forward to seeing some of the bugs worked out, and a better preview in viewports. Keep up the good work.

Angelo
User avatar
By x_site
#199447
who tried it already? I am downloading but a bit unsure if i should install it right away.... sorry for my lack of faith
By homegrown
#199463
I'm using it, I agree that is very good.
User avatar
By x_site
#199466
a couple of things:
why do i need to set the date by day of year?....[useless]
where is the "system" tab... allowing users to save MXM on whatever location we want?
Why am i getting only black outcome? did i forget to turn on the lights? The sun is on it is day time and the image is pure black...

Well at least the material editor is much better so well done
User avatar
By Fernando Tella
#199476
why do i need to set the date by day of year?....[useless]
I read it was just because they were short of time but they will change it to something more friendly.
where is the "system" tab... allowing users to save MXM on whatever location we want?
You can "export" and "export selected" to an mxs file through the File menu.
Why am i getting only black outcome? did i forget to turn on the lights? The sun is on it is day time and the image is pure black...
I've got no idea. Scale problem? The scene scale concept has changed a bit in the latest plugins. Is the camera inside something?
By homegrown
#199477
I havent played with the physical sky settings via that menu. Just been creating/applying textures in max then exporting mxs to studio for the final adjustments. The only gripe I have is the wizard, I wish it was there! It would be nice to be able quickly make basic materials like metal without having to import an mxm. Soon hopefully
By contact7
#199614
The new version is cool. I just wanted to ask if there is a downloadable version of the two new videos.
User avatar
By MetinSeven_com
#199757
The new version is definitely cool! Thanks NL for this milestone in 3ds Max integration!
User avatar
By Tea_Bag
#199797
Thanks for the plugin update NL its alot better and Love it! I have a question bout the material preview in 3DMAX it doesnt look the same as it does in studio:

Studio

Image


3DMAX

Image

I imported the same material into 3DMAX and pressed update that is what I got.

Dont get me wrong the preview is a much much better improvement from the previous plugins!

It could be me and my settings is incorrect but have tried changing the sample levels but no luck. Anyone else getting this?

Thanks
Tea_bag
User avatar
By MetinSeven_com
#199799
You're right, the reflection environment seems different in the Max preview slots. But as long as the actual material is correct in the scene itself I can live with that for a while.
User avatar
By Tea_Bag
#199800
Do agreed it still gives us the output we want, just abit miss leading when creating a new material but other than that I'm happy :D
By corneliu
#199803
:) yes the preview scene i different in max.

The preview scene was stripped down as much as possible to make it as fast as possible.
In a future update there will be load-able previews like Mihnea already said before.
User avatar
By Tea_Bag
#199806
That a good enough reason for me! Roll on next update :wink:
User avatar
By MetinSeven_com
#199819
I'm really very happy with the latest 3ds Max plug-in, muchos gracias Next Limit! Maxwell now offers better integration into Max than I had even hoped for.

The only four things I'd love to see added are:

1: Matte functionality (a Matte material and/or Matte object properties) with adjustable alpha contribution (1 causes object(s) to be fully visible in the alpha channel, 0 means fully invisible in the alpha, -1 causes only shadows to be visible in the alpha).

2: Support for other 3ds Max maps than only the Bitmap map, such as the Noise map, Tiles, Gradient Ramp, etcetera.

3: An object property to include or exclude objects from the alpha channel.

4: To be able to set the Maxwell render background color in 3ds Max.
Last edited by MetinSeven_com on Sun Dec 10, 2006 2:42 pm, edited 2 times in total.
User avatar
By x_site
#199981
by the way anyone had issues when using normal maps?

I would welcome a fully resolved plugin right now.... life's too short!
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