- Tue Dec 05, 2006 8:01 pm
#198651
....but let's wait and test the new plugin for 2-3 days.
I think we'll find what we like and what we don't
The following list will be updated soon.
What I don't like :
1. The removal of "SYSTEM" panel where I was able to simply export the MXS file... I guess the new way is exactly the same so why did you change it?
2. The material preview should be better or at least adjustable.
3. I don't like having maxwell and other MAX dialogs and menus mixed.
4. The fact that only maxwell standard mats are translated. MAX has many other categories, the second most important is I think Architectural Materials... Hope we see this too.
5. Too much up and down when editing materials because I have to change the tabs (layers) and then go down again to change properties.
6. I really don't understand why everything happens so fast and without warning and always incomplete... Either you update the plugin with a new fully working one or you don't let something go and say that updates will be again in a few days... It doesn't seem right... Also, WHERE is the documentation of the new plugin? I believe that a 4-5 pages word file is not so difficult !?!
What I like :
1. The material preview, which will be soon improved. The material editor is much better and fully capable of handling materials
2. The material conversion even if it is only for standart mats (Edit 7/12:The fact that multisubobj. mats are translated too, is great).
3. The Multilight, HardDisk etc... options as a checkbox, not command line options.
4. The fact that I can render directly from Perspective view
5. The fact that we don't scale the scene now, I had to change the scale factor everytime because there was no permanent setting for it.
6. The fact that motion blur is getting better although I don't really need it.
7. The options for partial rendering as we did with scanline.
What I don't understand :
1. From the features description "Maxwell-specific attributes are added to Standard materials when they are applied into the scene:
- Light dispersion controls
- Index of refraction (Nd) "
What means when they are applied into the scene? The standard mats are already there and we just want them to be translated automatically to MXMs and then we just tweak some of the properties. When are we going to use these two params? I don't apply standard mats to the scene, I just find them there and change them to MXMs.
I think we'll find what we like and what we don't
The following list will be updated soon.
What I don't like :
1. The removal of "SYSTEM" panel where I was able to simply export the MXS file... I guess the new way is exactly the same so why did you change it?
2. The material preview should be better or at least adjustable.
3. I don't like having maxwell and other MAX dialogs and menus mixed.
4. The fact that only maxwell standard mats are translated. MAX has many other categories, the second most important is I think Architectural Materials... Hope we see this too.
5. Too much up and down when editing materials because I have to change the tabs (layers) and then go down again to change properties.
6. I really don't understand why everything happens so fast and without warning and always incomplete... Either you update the plugin with a new fully working one or you don't let something go and say that updates will be again in a few days... It doesn't seem right... Also, WHERE is the documentation of the new plugin? I believe that a 4-5 pages word file is not so difficult !?!
What I like :
1. The material preview, which will be soon improved. The material editor is much better and fully capable of handling materials
2. The material conversion even if it is only for standart mats (Edit 7/12:The fact that multisubobj. mats are translated too, is great).
3. The Multilight, HardDisk etc... options as a checkbox, not command line options.
4. The fact that I can render directly from Perspective view
5. The fact that we don't scale the scene now, I had to change the scale factor everytime because there was no permanent setting for it.
6. The fact that motion blur is getting better although I don't really need it.
7. The options for partial rendering as we did with scanline.
What I don't understand :
1. From the features description "Maxwell-specific attributes are added to Standard materials when they are applied into the scene:
- Light dispersion controls
- Index of refraction (Nd) "
What means when they are applied into the scene? The standard mats are already there and we just want them to be translated automatically to MXMs and then we just tweak some of the properties. When are we going to use these two params? I don't apply standard mats to the scene, I just find them there and change them to MXMs.
Last edited by JTB on Thu Dec 07, 2006 4:53 pm, edited 1 time in total.
I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours