eek! so many questions!
Firstly let me state I don't use studio, I render straight from Max.
lchest wrote:Thanks. I was trying to render at 1500x1000 on a machine with 3Gb of ram (using 1.1). I reduced the frame size to about 600 and it then launched the renderer ok (but it failed cos of a missing bitmap). The scene is pretty simple - an interior auditorium. I removed the seating (because it has the most polys) just to give Maxwell a better chance of working and because I knew working with lots of polys in Studio seems to be a nightmare. How can I send a bigger frame size ? Also, what if you want to use the ML feature ?
ok, 1500x1000 isn't big. You sohuld be able to render over 3000px wide without ML, especially since you seem to have a decent computer. Maxwell can handle large amounts of geometry. I render with 2M+ poly's without blinking. ML uses much more memory, and you will only be able to render low res
lchest wrote:I am generally having these problems:-
-exporting from 3dsMax to mxcl causes runtime crash error.
shouldn't happen, maybe there is some invalid geometry. render groups of objects until you can find out which object is causing the crash.
lchest wrote:-opening material editor that has maxwell materials in it can sometimes cause max to crash.
The ME can make max crash you open it when there are MXM's with missing maps. a bug. Use the Maxwell ME to fix MXM so they're not missing any maps
lchest wrote:-when I import textures from the provided library, they appear in the mateial editor preview. However, when I make a new material it does not appear in the material editor preview. Also, how come when I make a change to one of the provided materials and hit 'refresh' the result looks really noise compared to the original?
Right click on the MaxwellME preview window to shange the sampling level of the preview. You should get preview in max but sometims they're a little temperamental. Save the MXM and re-open it, and press the refresh preview button (dam preview!) anyway, it's not so important.
lchest wrote:-Studio cannot handle selection of large sets of objects (scene with 7528 objects crashes Maxwell if you try to select them all at once) Even selecting just a handful of objects causes Studio to become too painfully slow to do anything.
No 3D program likes lots of objects (although 7K isn't a lot). Join them together by material if you have finished modifying them and everything will work better.
lchest wrote:-shaded view slows down Studio to the point that selecting even a single object becomes insanely slow. Also, all menus become super slow to appear. Very sticky and almost impossible to work in Studio because of this slowness of the menus.
sounds terrible! I use Max.
lchest wrote:- Max plugin will not save mxm.
- "launch render after saving mxs" does not work.
You're probably missing proper max UVW mapping. This is the main cause of this. Make sure you have the maxwell report render window open. If the MXM isn't saved properly, then 'launch render' wont happen. If your MXM isn't exported then there is something missing in your scene setup. I'm banking on UVW's.
I hope this is useful!
J.