By Nuno Faria
#169646
hi all,
did you ever had this kind of issue?
i did this with v1.1, but already had this bad mapping triangles with v1.
is this a plugin bug?

Image

thank you in advance,
nuno
By Robert Cervellione
#169745
i had the same thing happen to one of my e=renders. it was not a triange but more or a rectangle. i have not figured it out. i just deleted the face and rebuilt it and it solved the problem for me. in the end i think its a normal problem. recalc normals in studio did not seem to fix it though.
By Nuno Faria
#169907
thank you guys,

anyone from nextlimit? are you aware of this?

nuno
User avatar
By j_man
#169912
as robert saidf, may be a normals problem or smoothing? (unlikely but worth looking!)

J.

(ok so it sounds like I'm clutching at straws!)
By Nuno Faria
#170449
still the same with new 3dsmax plugin
By Nuno Faria
#170475
i found a work around for this:

import dwg/dxf without the option "combine objects by layer"
then go to utilities tab and collapse each of your layers. (optional)

that's it. it worked for me.

Image
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]