#167877
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Error: object ColaBurk has triangles without material
The scene works on M~W 1.0 but not on 1.1
All of the triangels have material, I'm sure.
UVW is set
I use mutlisub, material ID. I do not want to detach every object for this.
Same outcome without textures applied

Has anyone succeeded using material ID ?

Any solution? Am I the only one stuck here?
By Aji Enrico
#168089
Tom or any other Next Limit associate do I need to detach my entire
scene!? Or is there another workaround?

I'm really stuck here, I get blue screens now, yes BLUE sceen of death.
I crashes because windows "prevents the computer to harm itself". It says
something about the program get stuck in a Loop.

The file i graphics file, ati2d*** something (ATi driver). I have ATi fireGL and
recently updated, 1 - 2 months ago. I use regualr OpenGL (not ati max
opengl driver) and somehow when the material is beeing loaded in the scene
i get Bluescreen.

Anyone having bluescreens as well as I do?
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By KRZ
#168463
im suffering the same...multimats dont work allways. but i have no clue why....its not related to textures. since the objet/mat i tested with contain no bitmaps.
By Aji Enrico
#168466
KRZ, does it crash "bluescreen" way on your side as well?
User avatar
By KRZ
#168931
no no bluescreen yet. all i get sometimes is: i refresh thumbnail in mxed to update the v1.0 material to a v1.1 one and then 3dmax crashes.

im my test scene i use no bitmaps so to chance projector from 0 to 1 doesnt help.

the odd thing is:
it renders this scene if i apply SINGE-MATS to my objects.
it doesnt render if i use a MULTI-MAT and different ids.

-> this error:
Error: object buttons has triangles without material

has to be related to unreadable material-ids.

i hope for a quick fix. since 95% of my objects contain multimats. and breaking them up is not an reasonable option....a bugfix is.
User avatar
By KRZ
#168933
ha! i just found something:

even though i dont use any bitmaps in my materials. 3dmax shows me that every material contains a map#"continuousnumber" (bitmap).

now with the knowledge of the projector 0 to 1 fix we only have to find out how we can access the projector-id while we dont use bitmaps.

i keep u updated if i find something about this.
User avatar
By KRZ
#168936
na changing the map-channel in 3dmax doesnt make it work.
By Aji Enrico
#168976
I can render old scenes (MXS) with matID created with mw1.0.

It's something wrong with the material it self, you usualy can assign multiple
materials in 2 ways. First one is the regular way to create a multisub material
and select faces and assign their ID numbers. The second way works by
selecting some faces and just assign that material (assign button or drag and
drop), then a multisub will be created automaticly by max by itself and
the selected faces gets a diffrent ID automaticly.

The way you do on the second one works in MX1.0plugin and every one of
the other MAX bultin materials but not the MX1.1 plugin material.
User avatar
By KRZ
#173179
ah crazy...even with the updated plugin i cant figure out how to make some objects in my scene work. they have solid geometry...are uv-mapped...have material id assigned to all polys...materials are all redone with new plugin...and still i get the "has polys without material-error"! even on single-mat mxms.

what is there left to do?
User avatar
By Frances
#173181
KRZ wrote:ah crazy...even with the updated plugin i cant figure out how to make some objects in my scene work. they have solid geometry...are uv-mapped...have material id assigned to all polys...materials are all redone with new plugin...and still i get the "has polys without material-error"! even on single-mat mxms.

what is there left to do?
If there are any faces in your objects with a Material ID number higher than the number of materials in your multi-subobject material, you will get this error. For example, a Max primative Box has six sides and by default, each side is given a material ID number from 1 thru 6. For problem objects, you need to go into sub-object mode and make sure all faces have an ID that corresponds to the correct material in your MSO material.

This doesn't make the plug-in very user friendly. I'm not sure why previous versions of the plug-in could cope with this and the current one cannot.
User avatar
By x_site
#173191
this plugin is as good as a sharp pencil in the eye.
I had enough of all the constant crashes and being unable to use most max features...

If NL want us to use studio then stop releasing these useless plugins....

I had it with this crap....
By Aji Enrico
#173196
This new plugin works with material ID.

KRZ Reselect all faces and set them to ID 1, then reassign the object
with ID's. Just for a test, it should work.

note, ID assignment must be on the top edit poly/mesh modifer if there is
one on the stack.
User avatar
By KRZ
#173283
i will post a .max-file later tonight...from a very simple object. no multimat...just one simple mxm.

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