- Fri Apr 28, 2006 5:55 am
#145362
Is there a reason why i cant see basic textures in 3dmax models. Now that I am creating mxm's replacing standard beta shaders I am finding no problems creating or using them in 3dmax. Transmittance is brilliant!
My problem resides in this question. How am I supposed to uv map objects in 3dmax using mxm's if they are not showing up in the viewport. Is there a special reason why not even a basic diffuse texture map is being displayed from the mxm??????
My problem resides in this question. How am I supposed to uv map objects in 3dmax using mxm's if they are not showing up in the viewport. Is there a special reason why not even a basic diffuse texture map is being displayed from the mxm??????
(x2) 2 x 2.8Ghz Intel Xeon MacPro, 8GB ram, NVidia 5600 Quadro FX
(x1) 3.2Ghz Intel i7 970, 12GB ram, Nvidia Quadro 4000
(x3) 3.4Ghz Intel i7 2600K, mini-itx, 8GB ram, SSD
(x2) NEC Multisync PA271W Monitor with Spectraview 2
(x1) No Clue
(x1) 3.2Ghz Intel i7 970, 12GB ram, Nvidia Quadro 4000
(x3) 3.4Ghz Intel i7 2600K, mini-itx, 8GB ram, SSD
(x2) NEC Multisync PA271W Monitor with Spectraview 2
(x1) No Clue