User avatar
By wither3d
#144298
I posted this in the 3dmax forum but no one is hanging out there and I wanted to ask if it was a general problem. I'm using 3dsmax with the plugin and textures aren't being transferred into the mxs. is anyone else experiencing this?

thanks.
User avatar
By bodebodebode
#144310
I have no problem with textures here.

Explain yourself better.... What happens?? The mxs file contains no data about uvw mapping ??
User avatar
By wither3d
#144353
Any texture that I have mapped in 3dsmax with a maxwell material, when maxwell render opens and begins rendering, the texture is not appearing in the render. This one is baffling me, and it's happening on multiple scenes I'm trying to render.
Last edited by wither3d on Thu Apr 27, 2006 3:32 pm, edited 1 time in total.
User avatar
By Ric_535
#144357
yeah, well i'm using C4D and some of the maps are rendering and others not for no explainable (well i hope it is explainable :)) reason!
By mane162
#144412
Color/and sometime Specular mapped in traditional maxwell materials don´t show maps in render. I recommend use MXM materials in 3d studio max plugin.

mane162
By seco7
#144477
Ric_535 wrote:yeah, well i'm using C4D and some of the maps are rendering and others not for no explainable (well i hope it is explainable :)) reason!
I ran in to this with the beta too, very eratic also. A single scene would work fine for a week, then stop. I never did recieve any help, the only work around I found was to load the file in studio and check out the material list. In mine, the bad ones had what looked like system generated names (numbers and letters). Then just deleted the materials their and re-assigned them. I tried doing to same thing in Cinema, but it seems that once the file is corrupt, it is always corrupt. And unfortunately, there is no backwards workflow, it's a one way trip ...

I was hoping this was fixed, maybe in to 1.0 release of the Cinema plugin?
Last edited by seco7 on Thu Apr 27, 2006 3:37 pm, edited 1 time in total.
User avatar
By wither3d
#144589
mane 162

nice to see you around again.

Thanks for the tip--ill give it a try tonight. I should have specified that, I was using the diffuse and plastic materials and this was giving me a problem. Ill try MXM.
User avatar
By TCSFunk
#144608
has anyone got Textures to work with UV maps yet? Is there some special way to do it?
User avatar
By TCSFunk
#144631
wither3d wrote:My UV maps were exporting with the plugin in 3dsmax, it's just the image wasn't showing. When i fixed the texture, the mapping was there just as I aligned it in 3dsMax.
Did you use an MXM or the regular materials?
User avatar
By j_man
#144670
In Max, I have a texture problem with the plastic shader. The maps and mapping is exported but the textures don't appear in the rendering. When I open the file in studio, the materials are created properly, but they render without textures in teh rendering and the material editor.
If I build a new material in studio then it renders ok.

diffuse seems to be ok.

metal, I cannot assign a map to the colour slot.

J.
User avatar
By j_man
#144673
it's a minor incomvienience. I would build my materials in the editor or studio anyway, since the editor in Max is so limited.

Everythign else is working so far that I've tested. And it's fast! lets try a heavy scene!

J.
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