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By insomnia3d
#120771
I am doing some material testing on this model and it don't matter what i do i cannot figure out how to mwke glass tinted. also my bump on the plastic will not show. Any suggestions why?.
Image

Also, can we use materiald that are clipped within the material editor/ so that only a portion of the map shows. Because it shows how i want on my model but when it renders the entire image gets placed.
User avatar
By tom
#120820
To make the glass tinted, you need to set a proper attenuation value. For example if you have 2 mm glass thickness, a 4 mm attenuation will return you the given transmittance color at 2 mm thickness. For clipping, you need to use several maps. Reflectance map has to be black in invisible parts, transmittance map has to be white in invisible parts and completely black in visible parts, rougness map has to be black in invisible parts. I hope this helps. Nice car render by the way...
User avatar
By insomnia3d
#120824
I AMGOING TO TRY THAT FOR THE GLASS NOW, THANKS. However, im sorry, when i said clipping i did not mean that i meant to crop the image within the material editor. Also the bump maps do not render.
Thank you
User avatar
By tom
#120899
insomnia3d wrote:Also the bump maps do not render.
They do work, convert your greyscale bumpmaps to RGB and use low bump values between 0-10.
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