- Wed Feb 08, 2006 10:58 pm
#118222
hello max freaks,
i need your help.
i want to export to obj or vrml from max.
i am a max newbee so need any help.
problems are:
-keeping uv
-keeping materials (not necessary texmaps, but would be appreciated)
-kepping ngons - basically just keeping the whole geometry as is (most of my attempts ended triangulated - i have heard even okino polytrans exports triangulated and has only an option to recalculate for ngons - true?)
lightwave lwo would also be acceptable.
what would be the best way to go and if, what plugins are needed ?
thanks in advance
michael
i need your help.
i want to export to obj or vrml from max.
i am a max newbee so need any help.
problems are:
-keeping uv
-keeping materials (not necessary texmaps, but would be appreciated)
-kepping ngons - basically just keeping the whole geometry as is (most of my attempts ended triangulated - i have heard even okino polytrans exports triangulated and has only an option to recalculate for ngons - true?)
lightwave lwo would also be acceptable.
what would be the best way to go and if, what plugins are needed ?
thanks in advance
michael