I created a simple cube and plane. Assigned them diffuse materials and changed colors. I created an emitter plane (100000 W). In render settings dialog I changed the output location of the mxs file (don't think this is necessary, but it's just something I did).
Currently this is a limitation about backwards compability, yes.
Turn your emitters to CUSTOM ones and enjoy.
Plugins will be enhanced to support new system better, don't worry.
ok, but it seems the W setting for the emitter material doesnt work, at least
not for me, the W/m^2 gives me results although I think 100000 is a bizar
value...
Here's a 5 min render of an old beta scene. As you can see, the textures did not work. Another thing that I thought was strange is that in the "Console" tab in mxcl, at the bottom it said "Render Failed." However, its obvious that it didn't. Does it know something I don't?
hmm, I suspect the 'render failed' message has to do with the fact that
bitmaps are not supported (got Tom's confirmation on that).
The difference is that in 3ds max it will render without the bitmaps, in the
studio it will stop the render and do nothing.
BTW: be carefull with the studio then, because I havent been able to lose the
texture path on a material so that scene is useless from that point on...