- Tue Jan 02, 2007 7:13 pm
#203333
-u.biq
I have had this problem as well - though it occurs sporadically. I think it may have to do with how the onyx tree storm plugin works - since it allows for three types of views of the trees (crossed billboard, simple poly, and complex poly with materials).
Additionally, I almost always have one of my other objects in my scene get renamed to the type of tree I'm importing - not sure what's going on there.
Regarding the corruption issue, the only solution is to open a new scene, and import everything but the trees. I've found that if you convert the trees to Polys you won't have the crashing problem. However, if you use more than one Leaf object, you have to use the Mesher to convert them to polys (I guess they are treated as particles). Of course, once you convert them to poly's you loose any wind animation if you're using it.
There was a problem with the old plugin regarding the multi/sub materials. You had to have a Maxwell material in all slots, regardless if they were used or not. However, with the current plugin, that's no longer a problem, as it will automatically convert standard Max materials in the unused slots on the fly.
I have spoken with the folks at Onyx. They are working on a new version of treestorm for Max 9, though that really won't fix anything if you are using an earlier version of Max......
However, I still haven't been able to narrow down the corruption issue with the current version. I'll spend some time on this to see if it's an ONYX/Maxwell issue, or purely an ONYX problem (though to be honest, I don't recall having any problems with Onyx before when I was using Brazil or Vray....)
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