Romans, you tile too much. Tiling 100x swallows the details.

Same thing would happen if you tile the planet earth with this mosaic and view it from the moon.
If you expect something like this, decrease the repeat of texture with a proper tiling multiplier.
However, I think your bug report is still valid about previewing the tiling in viewports.
You can preview the tiling properly when you do it with a UVW Mapping modifier but
not with image tile options from max, though it still renders the values you set.
This could be a limitation of 3dsmax SDK or something to be fixed.
