Thanks Metin and jsepi for confirming that - I was begining to wonder if I was crazy or doing something wrong (or doing something wrong while crazy!).
I just wanted to post a couple of pics to illustrate the problem. It's not only that the levels have to be increased, but it seems that each category needs to be adjusted separetly. These first two images are of the same scene with the camera and objects rotated 180 degrees to show that it's not an issue of sun position:
Here, I've linked the reflection, refraction, and illumination to the background, which is set to a 6 intensity. If you compare these to the jpg version of my hdr file, the reflections and refractions match pretty well. however, the background, and in my eyes, the illumination needs to be pumped up several more levels to match properly. The center sphere and the flat plane have a 'perfect' mirror texture applied to it (zero roughness, a high Nd, and a 255 reflectance. The smaller sphere is a standard glass material with no roughness, and Nd of 1.33. The white stand has a 220 white material with 100 roughness.
Here is the jpg version of the hdr I created from a scene I threw together in Vue 6 - the original was 5o00x2200 dpi. (BTW, this is a really neat feature of Vue6 - I can now create my own hdr's with whatever cloud cover, lighting, or atmosphereic effects whenever I want!)
As I mentioned before, I don't know if this is normal behaviour when dealing with hdr's since I've never used them before. So, if these differences of levels are standard, I would suggest that when you use the "Use Background" option, you should leave the Intensity box unlocked so these can be adjusted manualy.
"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
My modern art gallery at:
http://nws.carbonmade.com/